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Showing posts from July, 2018

Substance Painter Plugin For Unity3D

W hat  are Substance Materials? Substance materials are procedurally generated assets, from technology developed by  Allegorithmic . A ‘substance’  is basically a set of maps, defining a whole material with all channels: Diffuse, Normal, Specular, Bump, etc. 3DS Max and  Maya have substance support for rendering, but now with Unity implementation we can make use of them in real-time applications. W hy  use Substance materials? There are a number of reasons to use of procedural materials: Dynamically updateable in game Resolution independent Animation supported Tiny file size Really fast to create textures, especially bricks, tiles and other tileable surfaces, that are otherwise time consuming to generate from photographic source Fast to duplicate and create library of unique material They are cool Where do I get Substance Materials? The  Asset Store  in unity (Window > Asset Store) includes free and paid su...